Monday 2 November 2015

Tales from the Borderlands



Telltale did a good job of working with an already developed title.  They were able to get many of the voices from the previous games and the art is pretty on point.  It has a good soundtrack too.

I wonder how it would be different if this whole interactive story genre came from the other side.  If the movie industry were to begin it instead.  Do you think they would give the player small meaningless choices instead of allowing them to effect the story in substantial ways?  Would they would stretch the movie across 5 episodes and have it last around 10 hours in total?  How many of these little walk around and talk to everything parts would make the cut?  

It actually seems like this is the direction Telltale is going (not counting whatever they did before the walking dead).  In The Walking Dead there are many puzzle sections and areas where the player has a lot of interactivity in general.  In Tales from the Borderlands I can leave the controls for 20 minutes and the game will play on without any real impact.

If I could just show up at Telltale and tell everybody what to do it'd be this:

Make something shorter and use the extra production time to layer over the same content.  Remove the walking parts entirely.  It should have more branches to the story and real consequences.  I'm convinced this is a genre can gain more mass market appeal than it already has.  Maybe try getting a movie actor.

Anyways, overall the game was funny and I thought the character customization was a neat thing to add.  Check it out if you like the borderlands universe or Telltale Games in general.

6/10

2 comments:

  1. Well written and reviewed! I like the idea of using a real actor, or some more mainstream plugs, to get wider appeal.

    ReplyDelete
  2. Well written and reviewed! I like the idea of using a real actor, or some more mainstream plugs, to get wider appeal.

    ReplyDelete